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This is great! I like how you made the active word move above the rest; it's an elegant solution to the problem you were having of them stacking up. It's also great having different difficulty levels, and I think the difficulty scaling up the complexity of the words is great. The speed of the monsters is something to tune with more playtesting, and I like your idea of monsters spawning in waves. If you need help improving this project or other future projects, feel free to email me!

Thanks so much! I appreciate your feedback and I will definitely be reaching out if I need help!

This is an awesome concept. I'm of big fan of games like Typing of the Dead and Bloodtypers and this already resonates that kind of feeling. I love the variety in words and the slight western theme that you have going on. Cowboy is my bane and has gotten me multiple times. 

I had a couple of moments where I had two words show up with a similar starting letter or were even just the same word. The typing priority is a little wonky where if that happens its hard to recover.


In terms of difficulty the harder modes seem pretty tuned well. I love the words used in the harder modes, they really test your literacy on a keyboard.


Sometimes the enemies approach a little too fast which is always adjustable but I think this is a really solid approach to the genre.

Great Job and I hope to see this game flourish! 

Thank you! I'll be adding assets to the game soon, so hopefully that will really make things come together in the game to give that fun zombie feel. 

I noticed that was an issue when I was play testing, so I definitely will work on that in my next iteration of the game. 

I appreciate the feedback! 

Easy was pretty difficult. Hard was impossible O_o! -Peter

Definitely going to revisit the difficulty scaling lol 

Fun game! I liked that sometimes the word would float higher above the name to make it easier for the player to read the words.

Thanks for the feedback!